![]() ![]() Sometimes these adverts just happen because a specific product is always there, or in the background, without being evident. Sometimes a subliminal advert is not a well-worked image or a visual illusion. Which is what they are designed to do: 1. You may already know a few of them, but there a probably some you have seen a number of times without you even noticing they were there. ![]() ![]() Today we are going to show you 11 examples of advertising and marketing that contain subliminal messages. However, this doesn’t mean that companies have abandoned their marketing strategies altogether, in a smart move, they have chosen a more subtle way: marketing with a subliminal message. Over the last years, quite a few laws have been passed that prohibit the advertising of products such as alcohol and tobacco. You remember him, don’t you? “When advertising is prohibited, make it subliminal” Another of the mythical examples of subliminal messages selling sex is Joe, the face of the cigarette brand Camel. Its not only Disney that has subliminal messages, so too do the logos of tobacco brands. Do you know what image that cloud of dust created? The word “SEX”. There is a moment in the film, when the main character lies down at the edge of a cliff creating a cloud of dust. The most famous is from the film The Lion King. The same thing has happened in scenes from other films. However, the phrase has stuck in peoples minds ever since. Although when this came to light, Disney brushed it off by saying that it was just bad locution on the part of the voice actor. Like Aladdin for example, in the original film there is a scene where the main character says: “Good teenagers take off your clothes”. ![]() And it is suggested by many experts that many of their films contain subliminal messages that incite sex. One of the classic examples in marketing with a subliminal message is Disney. Not immediate and it does require some energy, but it is not difficult.Many of the subliminal messages that have been found up to now are usually related to sex or religion in some way, and although they are not easy to detect when they are, they cause a lot of controversies. As it is built with Unity, it should be a fairly simple task. And they also work in VR, check Fisherman's Tale or Down the Rabbit Hole.īut I would not be surprised to see a VR, or Stereo3D, mod/update soon (if not out already). Optical illusions and perception tricks work even with both eyes open. There's more to go into but I'm so sleepy I can barely sit up, so I'm gonna do the nighty night. Sorry for the wall of text, thought a few different similar explanations might help someone that reads this. VR would work for this game even better, it would only increase depth perception. Cya! Alyx does plenty of trippy perspective near the end of the game. The whole idea of the game only works because it's shown on a 2d screen. Originally posted by M-137:Maybe have a thought about it for a little bit? This simply doesn't work in VR. Hope that makes sense, it really should because it's second nature, the only real way we can "see" depth on a 2d screen, or with one eye open is being able to move to see the distance difference due to perspective, understanding the environment and pure experience of the world around us, so our brains can sort of fake depth with one eye, exactly how 3d on a 2d screen is faked. That only works because depth perception is greatly reduced with only one eye, so as soon as you open your other eye the "illusion" breaks, because now you see the distance difference. Imagine this common "game" almost everyone have done as kids: You can close one eye and then hold your hand infront of you, and sort of imagine that you're gonna pinch another person thats 40m away between your fingers. Some thing would work, like the portal typ doors where that cabin is bigger on the inside than outside, but that's only a part of the game and something that's been done in games for years. IMHO it's pretty obvious this can't exist in 3d, the perspective completely removes the illusion of what's happening. In VR you'd just see the house go closer/further and grow/shrink in size. Imagine the house that is small when he picks it up, and then gets big because the perspective is played with. Maybe have a thought about it for a little bit? This simply doesn't work in VR. ![]()
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